This chapter explains how to work with windows and the contents of windows. This chapter provides examples of using windows and explains some of the techniques used in the tutorial programs.
Because windows are the basic unit of all Vermont Views output, they are both versatile and flexible. For example, you can have a status window that is set on the screen when the user first enters the program and remains up the entire time. You can have an error window that displays a message and waits for the user to press a key. You can have a window that scrolls through text information in a memory screen or a memory file.